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國立臺灣科技大學 企業管理系 博士 國立勤益科技大學 企業管理系 碩士
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中國文化大學國際貿易學系專任助理教授 2017.02.01~迄今 國立臺灣科技大學企業管理系兼任助理教授 2019.02.01~迄今 國立勤益科技大學企業管理系兼任助理教授 2017.02.01~2018.01.31 國立臺灣科技大學企業管理系兼任講師 2015.02.01~2015.07.31
矩陣管理顧問公司 整合行銷管理師 認證推廣專業顧問 顧問 2015.08.01~2016.08.29 矩陣管理顧問公司 網路與社群行銷管理師 認證推廣專業顧問 顧問 2015.07.01~2016.07.25 三星統計服務公司 調查與研究方法分析師 認證推廣專業顧問 顧問 2015.07.01~2016.07.25 CEO國際認證中心 網路社群行銷企劃員、網路社群行銷講師 學科命題委員 2015.06.01~2015.09.30 新竹物流股份有限公司 顧客價值研發中心 研發專員 2011.08.01~2011.12.31 美國運通銀行 Telemarketing 理財專員 2005.04.01~2006.03.31
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1. Lin, Hong-Wen, Jhan, Ya-Cing*, & Chao, Wei. (2019). Online shopping behavior of emerging shopping websites. Saudi Journal of Business and Management Studies, 4(3), 207-214. (本人為第一作者) 2. Lin, Yu-Ling*, Huang, Jui-Min, & Lin, Hong-Wen. (2018). Exploring differences between experts and novices during decision-making process from perspective of behavioral decision-making. International Journal of Creative Research and Studies, 2(9), 24-33. 3. Lin, Yu-Ling*, Lin, Hong-Wen, & Hung, Yu-Ting. (2018). What attributes do existing web blog need? Archives of Business Research, 6(8), 290-296. 4. Luarn, Pin, Kuo, Hsien-Chih, Lin, Hong-Wen*, Chiu, Yu-Ping, & Jhan, Ya-Cing. (2018). Analyzing user preferences using Facebook fan pages. Interfaces (Special Issue on Applications of Analytics and Operations Research in Big Data Analysis), 48(2), 166-175. (SSCI/SCIE) (本人為通訊作者) 5. Lin, Hong-Wen, Jhan, Ya-Cing, Lin, Yu-Ling*, & Wang, Shu-Mei. (2017). Discrepancy of cognitive ability in management decision. International Review of Management and Business Research, 6(2), 488-494. (ABI) (本人為第一作者) 6. Lin, Hong-Wen, Luarn, Pin, & Lin, Yu-Ling*. (2017). Hierarchical relationship of negative emotion perception from violent video games. Science, Technology and Society, 22(2), 236-258. (SSCI) (本人為第一作者) 7. Lin, Yu-Ling*, & Lin, Hong-Wen. (2017). Learning results and terminal values from the player of SimCity and The Sims. Behaviour & Information Technology, 36(2), 209-222. (SSCI/SCI) 8. Lin, Yu-Ling*, Lin, Hong-Wen, & Yang, Ya-Ting. (2017). Players’ value structure in digital games. Games and Culture, 12(1), 72-99. (SSCI) 9. Luarn, Pin, Lin, Hong-Wen*, Chiu, Yu-Ping, Shyu, Yu-Liang, & Lee, Pei Ching. (2016). The categorising characteristics of Facebook pages: Using the k-means grouping method. International Journal of Business and Management, 11(2), 60-68. (本人為通訊作者) 10. Lin, Yu-Ling*, & Lin, Hong-Wen. (2015). The benefits values of green lifestyle consumers. International Journal of Marketing Studies, 7(1), 24-38. (ABI) 11. Lin, Yu-Ling*, Lin, Hong-Wen, & Hung, Tzu-Ting. (2015). Value hierarchy for massive open online courses. Computers in Human Behavior, 53, 408-418. (SSCI) 12. Lin, Yu-Ling*, Lin, Hong-Wen, & Jhan, Ya-Cing. (2015). Are we after the same thing? Differences among different MMORPGs players. Journal of Management and Strategy, 6(1), 21-35. (ABI) 13. Lin, Yu-Ling*, Lin, Hong-Wen, & Jiang, You-Wen. (2015). The structure and cluster of value in social network games. Marketing Review (Xing Xiao Ping Lun), 12(3), 263-287. (ABI) 【Chinese Version】 14. Lin, Hong-Wen, & Lin, Yu-Ling*. (2014). Digital educational game value hierarchy from a learners’ perspective. Computers in Human Behavior, 30, 1-12. (SSCI) (本人為第一作者) 15. Lin, Yu-Ling*, & Lin, Hong-Wen. (2014). Have you switched to a low-carbon diet? The ultimate value of low-carbon consumerism. Administrative Sciences, 4(2), 105-119. (ESCI) 16. Lin, Yu-Ling*, Lin, Hong-Wen, & Chu, Li-Chen. (2014). Are the benefits of group buying limited to monetary value? A study on the ultimate value of online group-buying. Asian Journal of Empirical Research, 4(1), 1-17. 17. Lin, Yu-Ling*, Lin, Hong-Wen, Yang, Ya-Ting, & Jhan, Ya-Cing. (2014). Console game value hierarchy: A means-end chain approach. European Journal of Social Sciences, 44(1), 58-77. 18. Chang, Yu-Lin*, Chen, Hsueh-Chih, Chen, Yin-Hsia, Chiu, Fa-Chung, Lin, Yao-Nan, Wang, Man-Chen, & Lin, Hong-Wen. (2013). Nurture of futures imagination and creative talent in senior high school. Journal of Chinese Creativity, 4(1), 73-98. 【Chinese Version】 19. Lin, Yu-Ling*, & Lin, Hong-Wen. (2011). A study on the goal value for massively multiplayer online role-playing games players. Computers in Human Behavior, 27(6), 2153-2160. (SSCI)
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